Team-Gravity Gladiators

Team Members

  • Anil Celik Maral

  • Erick Lorenzen Meneses

  • Matija Jajcinovic
  • Lorenzo Russo da Costa Auer


Milestone 5: Final Release

GG-ChaosCoaster-FinalProject.pdf

Final Build: https://drive.google.com/drive/folders/1ue-9hHpOvsqVb2-64g08fh1QjD6KD0Q4?usp=sharing
Source Code: https://gitlab.lrz.de/ss2023-gamelab/chaoscoasterv2

Gameplay Trailer with voice over: https://drive.google.com/file/d/1sc2oN2_4rh9USTFycDxquGrlVTLX-_Gv/view?usp=sharing

Uncut Gameplay: https://drive.google.com/file/d/1-3V3CZpz-RSb0YF1dYLoawBW8xYpC841/view?usp=drive_link


(Old GitLab repository that got to big due to a bug):  https://gitlab.lrz.de/ss2023-gamelab/rollercoaster


Milestone 4: Playtesting

Results:

Notebook Chapter:

Presentation:

Milestone 3: Alpha Release


Milestone 2: Interim Demo

Progress Report:

Presentation:

Presentation-Video:
https://drive.google.com/file/d/1FCVo79G_Tp3bYruB7M6ndbcpdLBOBte5/view?usp=sharing

Interims-Demo:
https://drive.google.com/file/d/14PQ9Eh160csIEHo-feTcvIatBK_KvrIp/view?usp=share_link

Milestone 1: Game Proposal






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2 Kommentare

  1. Matija Jajčinović sagt:

    Feedback mentioned in the presentation:

    • maybe to ambitious
    • add some visual effects to convey the feel of movement/acceleration
  2. Andrea Solanas de Vincente sagt:

    Writing on behalf of team Cicisoft:

    1. The concept of incorporating a roller coaster mechanic without actually showing the roller coaster is intriguing and also clever. It has the potential to make the game more unique. However, it may also be challenging to execute effectively, and I would be curious to see how you plan to implement this idea.
    2. We are not fans of the idea of changing the screen orientation (like when you mentioned making it like the U-bahn, although that would be really immersive) when the roller coaster is turning. It could potentially confuse players and detract from the overall experience. Instead, a better solution may be to include visual cues, such as a warning sign and an arrow, to indicate the direction of the turn.
    3. For the roller coaster mechanic to be successful, it is crucial that the movement of the coaster feels believable. This will help to immerse the player in the experience. If executed well, this could make for a really enjoyable game. Also, you mentioned fluid simulation with DOTS. Will there be fluids in the game other than the bullets of the player? If not, we think fluid simulation with DOTS would be too much work for the time we have.