Author:

Mohamed Dhia Nouri
Supervisor:Prof. Gudrun Klinker
Advisor:Linda Rudolph (@ge29tuw)
Submission Date:[created]

Abstract

The use of Virtual Reality is very spread nowadays in many sides and domains. Although many VR headsets and hardware products are available, the creation of VR content can be challenging and time-consuming, given that, a lot of code should be written to generate or render objects and scenes in VR in a quiet good quality. Besides, high knowledge on graphics APIs and pipelines is necessary to ensure smooth rendering of the content and avoid potential issues. However, there is a solution can be a boost and speed up the process of VR content creation by using existing scenes or objects and scanning them and so the content creators can consider them as assets in VR. Moreover, Image Based Rendering can be a suitable technique for complex and large VR scenes because, it is based on capturing and processing images of the scene, rather than generating a 3D model from scratch. In this paper, we will investigate and analyze this new rendering technique based on the Unstructured Lumigraph Rendering (ULR). And this will be done using an Unity3d Game Engine based package called ColibriVR. Furthermore, we will test the performance of this technique using the very famous Stanford Bunny model and interpret the results, which will come out from our VR Headset. Additionally, we will provide in this paper benchmarks of Test cases using this specific 3D Model with different datasets, so that, we can analyze the Image based rendering using ULR as a blending method in this package and see, how far this package can be useful for VR content rendering.

Results/Implementation/Project Description

Conclusion

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