Author:

Eichhorn, Christian
Supervisor:Prof. Gudrun Klinker
Advisor:Eichhorn, Christian (@ga73wuj)
Submission Date:[created]

Abstract

The impact of food production on the environment is often not taken into account when choosing products in the supermarket. One of the main reasons for this is the lack of education in this subject area. For this reason, the environmental impacts of food are presented at the beginning of this work and then a serious game on this topic is implemented, which is evaluated by means of two user studies. Children aged 9-12 years are selected as the target group. As a basis for the game, the negative environmental impacts of food will be investigated and the water and CO2-eq. footprint of food will be defined as teaching content for the project. Through an analysis of these two topics, a child-friendly representation of the content is developed, which is conveyed by means of a farming simulation. In an interview, the influences of regionality and seasonality on the environment are discussed. In addition to the central game, the project will also work with eye-tracking for attention analysis to adapt the difficulty. Furthermore, an interface between the virtual and real world is created by giving the opportunity to scan food. Finally, the project is evaluated by two user studies, which show that the age group is appropriately chosen, that game content is mostly understood and that an impact on consumer behavior is recognisable.

Results/Implementation/Project Description

Conclusion

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