Author:Stefan Gruber Supervisor: Prof. Gudrun Klinker Advisor: Daniel Dyrda (@ga67gub) Submission Date: [created]
Abstract
Location-based games (LBGs) offer great potential for creating very immersive game spaces, as the real world around the player merges with the game world. But in order to get to those high levels of immersion in location-based games, the game content needs to be aligned with the current real-world context of the player. This thesis presents an approach on how to map pre-defined quests onto a walkable route in the world. First, the user specifies a set of targets in the form of coordinate points. The framework then calculates a route from the current user position through all targets. Afterward, the profile of the resulting route gets calculated by splitting it into samples and gathering information about points of interest or environmental data in each sample. Finally, the framework finds the best suitable quest from a pre-defined pool of quests based on a match and a distribution score.
Results/Implementation/Project Description
Conclusion
[ PDF (optional) ]
[ Slides Kickoff/Final (optional)]