Author:

Benedikt Stefan Günther
Supervisor:Prof. Gudrun Klinker
Advisor:Chrysa Bika (@ga48qeg)
Submission Date:[created]

Abstract

Accessibility in Video Games is a challenging yet crucial aspect for Developers to get right. While it is generally believed that it is an aspect that should be considered during development, it is not the highest priority. Therefore, it is essential to improve accessibility in games by making it easier for developers to include accessibility features. This thesis will investigate methods for building a framework designed to aid in game development. For this, both scientific and non-scientific works will be analyzed to identify key features that such a framework requires. Additionally, it will discuss the possible structure of such a framework, with the focus on making it modular, expandable, and easy to use. Furthermore, a prototype of such a framework will be created, which attempts to provide a helpful starting point when making games that include accessibility features. This system is intended to be useful for developers by reducing the complexity of implementing such features. The framework will be designed for the Unity Engine and will focus primarily on 3D first-person games. The goal of this thesis is to enhance accessibility in video games by making it more approachable for developers.

Results/Implementation/Project Description

Conclusion

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