R.H.Y.T.H.M.S
Run, Hunt Yourself, Till Hypnotic Music Stops

Team Members

Oleksandr Golovnya

Min Ting Luong

Nam Lai Hoai

Clemens Fromm

Trailer

RHYTHMS Trailer.mp4

Final Game Version

RHYTHMS_Final.zip

Schedule

Milestone 1: Game Idea (09.05.)

Design Document:

Presentation:

Milestone 2: Prototype (23.05.)

Design Document:

Presentation:

Prototype Video:

Prototype.mp4

Milestone 3: Interim Demo (13.06.)

Design Document:

Presentation:

Milestone 4: Alpha Release (27.06.)

Design Document:

Presentation:

Milestone 5: Playtesting (11.07.)

Design Document:


Presentation:

Milestone 6: Final Release (25.07.)

Design Document:

Presentation:


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14 Kommentare

  1. Mykola Morozov sagt:

    Based on the description, it looks similar to Wandersong, reflecting "projectiles" to the beat. It would be interesting to see this project develop, especially with custom uploaded songs! I got an answer regarding beat detection in custom songs during the last presentation. Still, it would be great in the future to see which filters and processing you will apply to the input soundtrack to produce a beatmap for engaging gameplay.

  2. Tobias Mesmer sagt:

    1. The automatic beat detection is certainly an intriguing idea and it will be interesting to see the beat detection work with different kinds of beats, e.g. how it's gonna detect less pronounced ones. Fun concept overall!
    2. I'm a bit concerned whether the gameplay based upon the rather simple setup is gonna be interesting and challenging enough (although a simple setup often can be better than a complex one).
    3. As an addition, a special attack or "event" during e.g. beat drops might be a cool concept to see although probably rather complicated to implent.

  3. Unbekannter Benutzer (ga27tuz) sagt:

    I really like rythm games.

    I love the idea of having a centered focused mechanic, since it gets around the messiness of games like Project DIVA, where everything is everywhere. It also isn't the typical mania style game where things are scrolling from the top.

    However I'm not really convinced by the move your mouse to the correct sector mechanic, since you will have to track your cursor position (tracking in the sence of following it with your eyes, nothing software-sided) although mouse accuracy is not a focus of the game. I feel like this will lead to unneccessary frustration, especially in levels with more visual effects. Here are my thoughts on alternate control schemes:

    • I really like the joystick controls you have proposed, since it gets around the cursor position tracking problem
    • Control the direction of the staff with the numpad (or other 3x3 block on the keyboard): You have 8 keys for your 8 directions which would make it easy to correlate visuals to keys. Something similar was done in Sid Meier's Pirates! dancing mini-game.
    • Rotate the weapon with a and d. This could look similar to Hexagon/Super Hexagon by Terry Cavanagh.

    Another thing that might be a problem is the hit detection. I'm not sure if any of you have played e.g. osu! mania, since it is an example of games that can automatically generate beatmaps, but if you do, you can pretty quickly notice a huge discrepancy between the quality of handcrafted maps and the autogenerated ones. My understanding is that a huge part of the fun of rythm games is the pattern recognition and matching between themes in the song and the keys you have to press, which sounds really really hard to generate with an algorithm.

  4. Unbekannter Benutzer (ga84suf) sagt:

    I have never consciously played a rythm game before.

    I also like the planned presentation, it seems easily readable even under stress.

    I fully agree with Samuel on the planned input method; starting with controller input seems the better choice here.

    There seems to be a gap in your design or your document: When will the game end? Is it split in rounds/songs and the monsters respawn? Are they even defeated by hitpoints or based on time? Or does a round end after you have defeated all monsters?

  5. Janosch Landvogt sagt:

    1. What is your favorite aspect of the proposed game? Why?
      1. Trying to design a rythm game where you can upload any song and it works with it is really cool, because I always want to hear my favorite songs in rythm games but then they are not available or implemented. If you manage to get that right, that would be very cool. Also having to swing a controler in a dance like fashion seems fun to me.
    2. What is your least favorite aspect? Why?
      1. I hope that the center like setup is not too restrictive on the dance moves. E.g. having only line shaped movements where you just go in the sector and move back to the center would be boring.
    3. Which single change or addition would you suggest to most improve the game?
      1. Having a easy to use map generator in case the whole automatic detection thing does not work out. People have fun creating their own tracks and dance patterns as well.
  6. Unbekannter Benutzer (ge34gah) sagt:

    I like to play rhythm games like osu! or beat saber. Therefore, I'm looking forward to play your game. What I especially like is that you explicitly aim for a positive vibe. I think we could use more feel good games.

    Hence, I don't understand your story attempt. Don't get me wrong I really like the story idea itself but I don't think you need one with a rhythm game. In my head I can't get multiple dimensions and various copies of myself together with a colorful rhythm game. But I'm curious how you will integrate the story, maybe it will be the thing I didn't know I miss in a rhythm game. 

    As an improvement I go with Janosch. A map generator for external people would open the game to the community that's playing the game. I think that would be better for the game even if you would have a perfect automatic map generator.

  7. Unbekannter Benutzer (ge59yey) sagt:

    Rhythm game woohoo!!!
    I'm also looking forward to seeing how your beat detection will turn out. I hope you will find a way to make the levels challenging and in-synch.

    As others have also pointed out, all of the suggested control types have some accuracy problems that can lead to frustrations. Losing a full combo because of bad controls is the worst feeling. Even with how popular Friday Night Funkin' was with the modding scene, one of the first mods that came out for it was a rework of its control systems, since it is THAT important for people who enjoy the rhythm genre. Especially with the remote methods you suggest the latency can be a huge problem as well. But I'm sure you can find a workaround that feels good, even if not the best, I just wanted to bring attention to it sinice tight controls are crucial for a rhythm game.


  8. Unbekannter Benutzer (ge34yog) sagt:

    With the circular directional control scheme I was reminded of "Super Hexagon" but with active reflection mechanics instead of only dodging and a frontal point of view. Still sounds like well reasons for actions of a rhythm game!

    Will be interesting to see how the input topic turns out. If just the correct controller and interactions are needed or the idea has to get adjusted.

    Don't forget to think about some way to adjust the audio latency if you plan on supporting e.g. bluetooth headphones.

  9. Tim Simecek sagt:

    Oh guys I really like rhythm games and I am already dreaming of playing your game with my favorite songs or at least with some of the great songs you chose (If your song selection was the one visible in the presentation). It is very easy for me to tell, what I like the most about your project. The possibility to use custom songs, but even if you don't get to this point, the combination of magically fight enemies and having a rhythm game mechanic sounds very nice and innovative to me.


    However, my biggest concerns regard level design as it has to fit to the music at least to a certain degree(happy music and dungeon might decrease immersion).


    Even though it was not hard to find my favorite part, it is very hard to think about possible additions. But, probably some colors could be used for the projectiles shot on the player. This might add difficulty, since the player would (by a button press) have to adapt to the colors as used for instance in games like guitar hero.

  10. Unbekannter Benutzer (ge49ciy) sagt:

    Nice idea to have different versions of yourself paired with different songs. However, I believe that it would be hard to combine personal songs with the concept of different dimensions and to have a dimension that carries the spirit of the song so to speak. Also, it is not clear to me what would happen once all our versions are back together. What would the game look like once this storyline is over?

  11. Imen Hellali sagt:

    As someone who likes OSU i really loved this one (breites Grinsen), i think it will be so fun but also challenging with beat mapping.

    otherwise, i still can't really get my head around how reflection will be included, but maybe after the prototype this will be resolved (breites Grinsen)

  12. Unbekannter Benutzer (ge32hiw) sagt:

    I have never played a rhythm game before but your presentation was good and I got the idea of the game from it. Using the beats of a song seems interesting and especially the option for the player to use custom songs. The only thing I have in mind is what if the player chooses the song that does not have an interesting enough beat to give a good gameplay. Maybe a minimum difficulty or rhythm for the beat should be set. 

  13. Unbekannter Benutzer (ge59ten) sagt:

    1. What is your favorite aspect of the proposed game? Why?
      1. I played few rhythm games but your idea really brought up my interest! I think attacking enemies with reflection according to the rhythm will make player very excited and have a huge sense of achievement. The possibility of using custom songs is key to the replayability and is very sophisticated!
    2. What is your least favorite aspect? Why?
      1. Using a VR controller is definitely going to be a success (Beat Saber), but I am not sure if a such game experience can be provided by just mouse. Probably considering using keyboard is better.
    3. Which single change or addition would you suggest to most improve the game?
      1. As mentioned above, carefully consider the input device and adjust the experience with different input devices. 
  14. Unbekannter Benutzer (ge42qoy) sagt:

    I didn't know about rhythm games except like the one with the piano, so to be honest i really liked that you made the reflection theme go to a rhythm theme. I think that was a really creative idea given the idea that rhythms and music isn't the first thing that pops in mind. So I am really looking forward to play this game.
    I think that when adding a custom song you need to make sure that the theme fits with the song rhythm. For example a dull music or happy music should give totally different experiences