using System;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "CombatMove", menuName = "Scriptable Objects/CombatMove")]
public class CombatMove : ScriptableObject
{
    public string moveName;
    
    public AnimationClip animation;
    public int damage;
    public float startup;   // time before hitbox is active
    public float active;    // hitbox active duration
    public float recovery;  // time until you can act again
}
