using UnityEngine;

namespace UI_and_Audio
{
    // This script is set in each scene, when there should be a music switch.
    // If this script is not in the scene, the AudioManager will STOP playing music.
    // If this script is in the scene, without musicClip attached it will keep playing music from the previous scene.
    public class SceneMusic : MonoBehaviour
    {
        public AudioClip musicClip;
    }
}
