# Things to remember to do when setting up the Godot Project
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- If you use VSCode remember to duplicate the `.vscode.example` folder and remove the `.example` part to have the VSCode tasks and lunch files to do debug and launch the game directly from the IDE
- **Point Godot to your editor software**: in `Editor > Editor Settings > File System > External Programs`, insert the path to the executables that you prefer, an example could be `Krita - Affinity Designer - Audacity - Blender`
- [Set up an external IDE for C#](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html)
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